What RPGs are the easiest for you to run?
Probably the Amber Diceless RPG, for three reasons.
1.) I'm very familiar with the
source material.
2.) As the name suggests, it's diceless. The resolution system is a combination of comparing relevant attributes and GM fiat.
3.) There is heavy emphasis on interaction between the players, so I don't have to do all the heavy lifting.
Couldn't possibly agree more. You have to learn how to give the (in many ways wildly powerful) players full agency, and how to roll with the punches of their ideas. Once you've got that down, GMing is frequently effortless -- and much of the time when it's not effortless, it's because it's doing things which would be nearly inconceivable in most other games.
ReplyDeleteA friend of mine once said:
DeletePlot is the pattern the GM weaves.
The players interact with it.
From there comes the story, which may look nothing like the pattern.
But you've got to start with the pattern...