|German monsters! Achtung, baby!|
Heh. I wasn't ignoring you. It's really been this long since my original post since I played a second game of Smash Up. So, as promised, here's my actual play of our second game of Smash Up.
Our original impressions were mostly correct. Some sets are overpowered, and some combinations are ridiculously overpowered. We only played to ten points, as opposed to the official fifteen points, and it still took forever. We'd have a knockdown, drag-out fight over a base, with each of us playing a bunch of shitty, low-cost minions, and when somebody claimed it, the consensus was "Ugh, how many more times are we going to have to do that?"
The three teams were me and my eight-year-old, my wife, and Kenobi Jen and Dave. Lily and I were sprites and plants, Jen Classic was Ninjas and something else and Kenobi Jen had dinos and wizard people. Lily eventually lost interest (and when I say "eventually", I mean 45 minutes into the game/the third turn), and I wound up playing her hand. We had a zillion cards that allowed us to play extra minions...and, no minions. I don't know if this was bad luck, or just shitty design.
I've been playing a lot of Hearthstone, and the medium allows the correction of a lot of balance problems. Is this card undercosted? Well, now it costs more after the latest patch. There is probably errata out there that corrects some of the Smash Up balance issues, but we didn't look for it.