#RPGaDay 2017 Day 8: What is a Good RPG to Play for Session 2 Hours or Less?
Puppetland would be an obvious answer. The First Rule: An hour is golden, but it is not an hour:
A tale of PUPPETLAND can last no more than an hour. The caveat is that Puppetland is hardly widely played. So let's skip that as an edge case.
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This is a fun game, just ask Gaw, Bob Dole and the armadillo with a Winnebago, but I wouldn't want to spend all day playing it. Brevity = wit and that goes double for dedicated comedy games. All that absurdity gets exhausting after a while. Two hours is just about right for Toon.
The other time I like to run short sessions is right before the campaign begins. I don't always get the opportunity, but I like to meet with players one on one to get a feel for how the characters will act in actual play. We have a brief adventure or just a slice of life session and that tends to work out well for me.
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