I was thinking about Steven Brust lately, which is not something I often do. He's a talented writer, but I never really got into his stuff.
I do like his Cool Stuff Theory of Literature, though, which states "All literature consists of whatever the writer thinks is cool", and it's hard not to like a blacksmith who clearly loves his anvil so.
And I'll be honest in that I never gave him much of a chance. I read his first Vlad Taltos book and it didn't click for me, and I never tried him again, even though a lot of fans say the later books change a lot of what I disliked about the first.
So I seldom have reason to think about him, but when I do it's with a vague sense of goodwill.
Also, he is as responsible as anyone for giving this blog its name, so I like him for that. I first read his piece about what he wishes he had said at Roger Zelazny's funeral in the introduction to the Manna from Heaven collection.
He said he couldn't think of anything appropriate at the time, but Sandow's musings on life in Isle of the Dead occured to him after the fact. I had read that passage before, but never really appreciated it until Brust pointed out how wonderful and poignant it was. I had mentioned that I misread it at first, as "Where there had been darkness, I hung my words," and that was what leaped to my mind when I was looking for a title for this blog.
You can see the quote right there in the About the Site tab.
"Where there had been darkness, I hung my worlds. They were my answer. When I finally walked that Valley, they would remain after me."
The Shadows & Reflections anthology mentioned that they had received a story from him, so I was thinking about him a bit lately. So, when I found myself thinking about Brust and his essay, I picked up my copy of Manna from Heaven and opened it up, and read the passage again.
Where there had been darkness, I had hung my worlds...
Just like I remembered it.
Wait, what?
Where there had been darkness, I had hung my worlds...
Where there had been darkness, I had hung my worlds...
Where there had been darkness, I had hung my worlds...
WHAT THE FUCK?! I've been misquoting that line for three years now?! Why didn't one of you guys tell me?!
A long-running, occasionally updated blog primarily about the works of Roger Zelazny.
Thursday, January 31, 2013
Where there had been darkness, I-wait, what?
Wednesday, January 30, 2013
Roger Zelazny Book Review: Go Starless in the Night
I could have sworn I had already written this review, but a search of the index page shows me I didn't.
And that's part of the problem with Go Starless in the Night. I remember the plot and my general goodwill towards it, but when I sit down with the story to actually write something about it, I just come up blank.
But I'll give it a shot here.
Also, I try to avoid spoilers in a story, but I'm going to break that rule here, because I just can't say what I want to say about it without giving away some important plot points. So, if you haven't read the story, read this review only at your peril.
It's the story of an earnest (That's a joke. The character's name is Ernest Dawkins) scientist placed in suspended animation to await the cure to the disease that was killing him.
He is revived by, well, someone. Or maybe something. The nature of his visitors is left undefined, which is one of the things I like about the story. Initially they claim to be archeologists, but they later say that's not true.
There's not enough information in the story to conclude what's going on with any degree of certainty, and I like that kind of ambiguity in my storytelling. They could be the post-apocalyptic descendents of humanity as easily as they could be Russian spies.
They claim to have happened upon him in the course of exploring the facility that housed him. They ask some general questions about the time, his life, if whales were still around. They oh so casually ask about his work, and when he happens to mention that he was a researcher in "toxic agents of a chemical and bacteriological nature", they're like "Oh, reallllllly? We'd hate for those to fall into the wrong hands. Why don't you tell us where are?"
And they passive-aggressively try to worm it out of him, and Dawkins, like any good scientist, questions their claims. They grow nastier, "accidentally" disconnecting the speaker for a length and overtly threatening him, ("If something heavy falls upon you, you break like bottle.") and finally just laying it on the line and saying that they're just going to leave him there to go crazy unless he tells them what they want to know.
I think the reason that I haven't written about this story is that I've been unable to put my hand on why I love the ending so much.
We so seldom get happy endings in real life, it's nice to have some in fiction now and again.
And that's part of the problem with Go Starless in the Night. I remember the plot and my general goodwill towards it, but when I sit down with the story to actually write something about it, I just come up blank.
But I'll give it a shot here.
Also, I try to avoid spoilers in a story, but I'm going to break that rule here, because I just can't say what I want to say about it without giving away some important plot points. So, if you haven't read the story, read this review only at your peril.
It's the story of an earnest (That's a joke. The character's name is Ernest Dawkins) scientist placed in suspended animation to await the cure to the disease that was killing him.
He is revived by, well, someone. Or maybe something. The nature of his visitors is left undefined, which is one of the things I like about the story. Initially they claim to be archeologists, but they later say that's not true.
There's not enough information in the story to conclude what's going on with any degree of certainty, and I like that kind of ambiguity in my storytelling. They could be the post-apocalyptic descendents of humanity as easily as they could be Russian spies.
They claim to have happened upon him in the course of exploring the facility that housed him. They ask some general questions about the time, his life, if whales were still around. They oh so casually ask about his work, and when he happens to mention that he was a researcher in "toxic agents of a chemical and bacteriological nature", they're like "Oh, reallllllly? We'd hate for those to fall into the wrong hands. Why don't you tell us where are?"
And they passive-aggressively try to worm it out of him, and Dawkins, like any good scientist, questions their claims. They grow nastier, "accidentally" disconnecting the speaker for a length and overtly threatening him, ("If something heavy falls upon you, you break like bottle.") and finally just laying it on the line and saying that they're just going to leave him there to go crazy unless he tells them what they want to know.
"We will disconnect your speaker and your hearer and go away. We will leave you thinking in the middle of nothing. Goodbye now."
"Wait!"
"Then you will tell us?"
"No. I - can't . . ."
"You will go mad if we disconnect these things, will you not?"
"I suppose so. Eventually . . ."
"Must we do it, then?"
"Your threats have shown me what you are like. I cannot give you such weapons."
"Ernest Dawkins, you are not intelligent being."
"And you are not an archaeologist. Or you would do future generations the service of turning me off, to save the other things that I do know."
"You are right. We are not such. You will never know what we are."
"I know enough."
"Go to your madness."
Silence again.
"Wait!"
"Then you will tell us?"
"No. I - can't . . ."
"You will go mad if we disconnect these things, will you not?"
"I suppose so. Eventually . . ."
"Must we do it, then?"
"Your threats have shown me what you are like. I cannot give you such weapons."
"Ernest Dawkins, you are not intelligent being."
"And you are not an archaeologist. Or you would do future generations the service of turning me off, to save the other things that I do know."
"You are right. We are not such. You will never know what we are."
"I know enough."
"Go to your madness."
Silence again.
I think the reason that I haven't written about this story is that I've been unable to put my hand on why I love the ending so much.
For
a long while the panic held him. Until the images of his family
recurred, and his home, and his town. These grew more and more
substantial, and gradually he came to walk with them and among them.
Then, after a time, he stopped reporting for work and spent his days at
the beach. He wondered at first when his side would begin to hurt. Then
he wondered why he had wondered this. Later, he forgot many things, but
not the long days beneath the sun or the sound of the surf, the red
rain, the blue, or the melting statue with the fiery eyes and the sword
in its fist. When he heard voices under the sand he did not answer. He
listened instead to whales singing to mermaids on migrating rocks, where
they combed their long green hair with shards of bone, laughing at the
lightning and the ice.
We so seldom get happy endings in real life, it's nice to have some in fiction now and again.
Tuesday, January 29, 2013
Book Review: Heroes Die, Part 1
I was astonished by how much I enjoyed this book. As I mentioned in an earlier post, it's built almost wholly out of concepts I hate. Look at the blurb on the back.
Renowned throughout the land
of Ankhana as the Blade of Tyshalle, Caine has killed his share of monarchs
and commoners, villains and heroes. He is relentless, unstoppable, simply
the best there is at what he does.
At home on Earth, Caine is Hari Michaelson, a superstar whose adventures in Ankhana command an audience of billions. Yet he is shackled by a rigid caste society, bound to ignore the grim fact that he kills men on a far-off world for the entertainment of his own planet--and bound to keep his rage in check.
But now Michaelson has crossed the line. His estranged wife, Pallas Rill, has mysteriously disappeared in the slums of Ankhana. To save her, he must confront the greatest challenge of his life: a lethal game of cat and mouse with the most treacherous rulers of two worlds . . .
At home on Earth, Caine is Hari Michaelson, a superstar whose adventures in Ankhana command an audience of billions. Yet he is shackled by a rigid caste society, bound to ignore the grim fact that he kills men on a far-off world for the entertainment of his own planet--and bound to keep his rage in check.
But now Michaelson has crossed the line. His estranged wife, Pallas Rill, has mysteriously disappeared in the slums of Ankhana. To save her, he must confront the greatest challenge of his life: a lethal game of cat and mouse with the most treacherous rulers of two worlds . . .
I generally dislike straight up "dwarves & elves" fantasy, Tolkien being the exception. He had a reason for populating his world with elves and dwarves. (And the world was more than that besides) Everything fit together and we only saw a small fraction of what he knew to be true. Every imitator since then has populated his world with elves and dwarves because...that's how Tolkien did it, and I think that's a pretty piss poor reason.
Also, it doesn't hurt that Tolkien was a phenomenal writer:
'Now news came to Hithlum that
Dorthonion was lost and the sons of Finarfin overthrown, and that the sons
of Fëanor were driven from their lands. Then Fingolfin beheld (as it seemed
to him) the utter ruin of the Noldor, and the defeat beyond redress of
all their houses; and filled with wrath and despair he mounted upon Rochallor
his great horse and rode forth alone, and none might restrain him. He passed
over Dor-nu-Fauglith like a wind amid the dust, and all that beheld his
onset fled in amaze, thinking that Oromë himself was come: for a great
madness of rage was upon him, so that his eyes shone like the eyes of the
Valar.
Thus he came alone to Angband's gates, and he sounded his horn, and smote once more upon the brazen doors, and challenged Morgoth to come forth to single combat. And Morgoth came. That was the last time in those wars that he passed the doors of his stronghold, and it is said that he took not the challenge willingly; for though his might was greatest of all things in this world, alone of the Valar he knew fear. But he could not now deny the challenge before the face of his captains; for the rocks rang with the shrill music of Fingolfin's horn, and his voice came keen and clear down into the depths of Angband; and Fingolfin named Morgoth craven, and lord of slaves. Therefore Morgoth came, climbing slowly from his subterranean throne, and the rumour of his feet was like thunder underground. And he issued forth clad in black armour; and he stood before the King like a tower, iron-crowned, and his vast shield, sable on blazoned, cast a shadow over him like a stormcloud.
But Fingolfin gleamed beneath it as a star; for his mail was overlaid with silver, and his blue shield was set with crystals; and he drew his sword Ringil, that glittered like ice. Then Morgoth hurled aloft Grond, the Hammer of the Underworld, and swung it down like a bolt of thunder. But Fingolfin sprang aside, and Grond rent a mighty pit in the earth, whence smoke and fire darted. Many times Morgoth essayed to smite him, and each time Fingolfin leaped away, as a lightning shoots from under a dark cloud; and he wounded Morgoth with seven wounds, and seven times Morgoth gave a cry of anguish, whereat the hosts of Angband fell upon their faces in dismay, and the cries echoed in the Northlands. But at the last the King grew weary, and Morgoth bore down his shield upon him. Thrice he was crushed to his knees, and thrice arose again and bore up his broken shield and stricken helm.
But the earth was all rent and pitted about him, and he stumbled and fell backward before the feet of Morgoth; and Morgoth set his left foot upon his neck, and the weight of it was like a fallen hill. Yet with his last and desperate stroke Fingolfin hewed the foot with Ringil, and the blood gashed forth black and smoking and filled the pits of Grond. Thus died Fingolfin, High King of the Noldor, most proud and valiant of the Elven-kings of old. The Orcs made no boast of that duel at the gate; neither do the Elves sing of it, for their sorrow is too deep. Yet the tale of it is remembered still, for Thorondor King of Eagles brought the tidings to Gondolin, and to Hithlum afar off.
And Morgoth took the body of the Elven-king and broke it, and would cast it to his wolves; but Thorondor came hasting from his eyrie among the peaks of the Crissaegrim, and he stooped upon Morgoth and marred his face. The rushing of the wings of Thorondor was like the noise of the winds of Manwë, and he seized the body in his mighty talons, and soaring suddenly above the darts of the Orcs he bore the King away. And he laid him upon a mountain-top that looked from the north upon the hidden valley of Gondolin; and Turgon coming built a high cairn over his father. No Orc dared ever after to pass over the mount of Fingolfin or draw nigh his tomb, until the doom of Gondolin was come and treachery was born among his kin. Morgoth went ever halt of one foot after that day, and the pain of his wounds could not be healed; and in his face was the scar that Thorondor made.
Thus he came alone to Angband's gates, and he sounded his horn, and smote once more upon the brazen doors, and challenged Morgoth to come forth to single combat. And Morgoth came. That was the last time in those wars that he passed the doors of his stronghold, and it is said that he took not the challenge willingly; for though his might was greatest of all things in this world, alone of the Valar he knew fear. But he could not now deny the challenge before the face of his captains; for the rocks rang with the shrill music of Fingolfin's horn, and his voice came keen and clear down into the depths of Angband; and Fingolfin named Morgoth craven, and lord of slaves. Therefore Morgoth came, climbing slowly from his subterranean throne, and the rumour of his feet was like thunder underground. And he issued forth clad in black armour; and he stood before the King like a tower, iron-crowned, and his vast shield, sable on blazoned, cast a shadow over him like a stormcloud.
But Fingolfin gleamed beneath it as a star; for his mail was overlaid with silver, and his blue shield was set with crystals; and he drew his sword Ringil, that glittered like ice. Then Morgoth hurled aloft Grond, the Hammer of the Underworld, and swung it down like a bolt of thunder. But Fingolfin sprang aside, and Grond rent a mighty pit in the earth, whence smoke and fire darted. Many times Morgoth essayed to smite him, and each time Fingolfin leaped away, as a lightning shoots from under a dark cloud; and he wounded Morgoth with seven wounds, and seven times Morgoth gave a cry of anguish, whereat the hosts of Angband fell upon their faces in dismay, and the cries echoed in the Northlands. But at the last the King grew weary, and Morgoth bore down his shield upon him. Thrice he was crushed to his knees, and thrice arose again and bore up his broken shield and stricken helm.
But the earth was all rent and pitted about him, and he stumbled and fell backward before the feet of Morgoth; and Morgoth set his left foot upon his neck, and the weight of it was like a fallen hill. Yet with his last and desperate stroke Fingolfin hewed the foot with Ringil, and the blood gashed forth black and smoking and filled the pits of Grond. Thus died Fingolfin, High King of the Noldor, most proud and valiant of the Elven-kings of old. The Orcs made no boast of that duel at the gate; neither do the Elves sing of it, for their sorrow is too deep. Yet the tale of it is remembered still, for Thorondor King of Eagles brought the tidings to Gondolin, and to Hithlum afar off.
And Morgoth took the body of the Elven-king and broke it, and would cast it to his wolves; but Thorondor came hasting from his eyrie among the peaks of the Crissaegrim, and he stooped upon Morgoth and marred his face. The rushing of the wings of Thorondor was like the noise of the winds of Manwë, and he seized the body in his mighty talons, and soaring suddenly above the darts of the Orcs he bore the King away. And he laid him upon a mountain-top that looked from the north upon the hidden valley of Gondolin; and Turgon coming built a high cairn over his father. No Orc dared ever after to pass over the mount of Fingolfin or draw nigh his tomb, until the doom of Gondolin was come and treachery was born among his kin. Morgoth went ever halt of one foot after that day, and the pain of his wounds could not be healed; and in his face was the scar that Thorondor made.
Okay, that didn't have much to do with the topic at hand, but I love it too much not to share. Anyway, so we've got a generic fantasy blurb full of ridiculous place names, some cover art that fails to grab me, bog standard fantasy world, a human from our world in the bog standard fantasy world, who happens to be a bad-ass assassin. If this book didn't have Matthew Stover's name on it, I would have run SCREAMING from it.
The blurb I quoted gets the plot of the book right, but the tone all wrong. It reminds me of the deliberately misleading review of the Wizard of Oz ("Transported to a surreal landscape, a young girl kills the first person she meets and then teams up with three strangers to kill again.") Yeah, those things happen, but not for the reasons that are implied.
I mentioned Stover very favorably in my review of Shatterpoint. His writing has a lot of the traits I loved in Zelazny's stories. Some of the segments in Stover's stories seem as if they could be specific references to his works (the initial description of "Berne's Buckler", the protective spell that warded the vulnerable areas on Berne's body, reminded me more than a little bit of the effects of death bath that armored Rild) and the style and penetrating intelligence remind me of Zelazny's. I don't know who first made the observation that Zelazny tended to write about laid-back, easy-going, wise-cracking, homicidalprotagonists, but I think that's true, and I think that Caine would fit right in.
Stover has a great ear for dialogue. One of the complaints I leveled against Kevin Anderson's Dune prequels is that when your cast of characters are includes a cyborg spaceship, a palace chambermaid and a dashing young noble and they all speak in exactly the same style, you've failed in a fairly significant way.
Stover is ridiculously good with giving his characters distinctive voices. Hari as Caine, Hari alone, Hari with his dad, Hari with upper castes, Hari giving a studio interview, they really come across as the same man weighing and adjusting his language for a different audience. That's a subtle piece of characterization and something that writers often forget.
(Also, the name Hari looks a little silly written out, but I heard the whole thing on audiobook and just assumed it was spelled "Harry", because that's how it was pronounced.)
There are two worlds in the story, the Overworld, with its dwarves and elves and evil emperors and whatnot, and a futuristic dystopian earth with a rigidly regimented caste system. Actors from earth assume the identity of adventurers on Overworld, for the viewing pleasure of those back home.
However, they are physically transported to Overworld, and if they fall out of sync with Earth, then they will die horrifically. This is where Hari enters the story. He has mostly retired from being Caine, but he is informed that his wife, Shanna/Pallas Ril, has gone offline and will soon fall out of sync if she doesn't return home, so he takes on one last mission (TM) to save her.
The thing that I like about this setup is that Hari has to beg for the chance to do this. (Hari lowered his head and reminded himself that Kollberg held Shanna's life in those soft, corpse pale hands...he stood, head still lowered, eyes downcast, and put as much sincerity in his voice as he could shove past the fire in his chest, "Please, Administrator, can we make some deal? Please, send me to Ankhana.)
There's no revenue in rescuing Shanna, so he's sent there to assassinate the godlike emperor Ma'elKoth, and he'll be free to rescue her in his spare time once he takes care of that. (Since I heard this in audio, I had no idea how Ma'elKoth was spelled, while the reverse is usually true, in that a reader doesn't always know how a made-up word is pronounced. If you're wondering, it was pronounced Mile-coth, with the third syllable being so similar to cough that that's what I thought it was.)
That's the thing that sold me on the book. Something that I hate in fiction is when our hero loses his or her temper and punches the ashole authority figure right in the face and never suffers any consequence for it. Prisoner of the Daleks was an egregious offender in this regard. I lost count of the times one of the humans backtalked a genocidal alien cyborg and the narrator tells us that the Doctor could barely restrain himself from thrusting his hand in the air every time they did so. (In fact, I don't know why he didn't, because the Daleks were suck impotent adversaries, the only result of this act would be a bunch of Daleks chorusing, "CEASE YOUR THRUSTING! CEASE YOUR THRUSTING!")
If there are never any consequences for punching the authority figure other than him laying on the ground, rubbing his jaw and saying, "well played," it just tells me that he was a paper tiger and never any threat to begin with.
But Heroes Die avoids this. Hari knows that the only chance he has to save Shana is if these higher caste men will allow him to go. And he has no leverage against them. He's entirely at their mercy. It's the kind of helplessness not often encountered by fictional heroes (though too often by people in the real world.) We're told some characters in other stories on underdogs, but this kind of thing really shows it.
This got a bit longer than I intended (that's what SHE said) so I'm going to split it into two separate posts. The second one will have some minor spoilers.
Link here to part two here!
Book Review: Heroes Die, Part 2
This is my second half of my review
of Heroes Die by Matthew Stover. The first part can be found here.
There will be some SPOILERS after this point, so proceed at your own peril.
There were so many passages I liked. Here's a selection of my favorites and where I found them in the audiobook, if you want to play along at home. Quotes are in italics, my ccommentary follows.
58 minutes: He needed to be Caine. He needed, finally, inescapably, to hurt somebody. And, as always, when lacking a better target, he turned on himself. The first part reminds me of Yama's line in Lord of Light ("I am no longer certain. I think so. But I will find who did it, whatever his station, and kill him." "Why?" "I have need of something to do, someone to ... " "Kill?") and the last part reminded me of Set in Creatures of Light and Darkness.
1:28: "He's invented a variant of a Faraday cage...He should only be able to think of thinking of blocking a spell with another spell, instead of taking advantage of a principle underlying a whole branch of magic." This struck me as a concept and an exchange that would absolutely be at home in a Roger Zelazny story.
5:32 Studio sponsored focus groups had determined that 1.6 lethal combats per day was optimum for a Caine adventure...Beating up a whore had a certain old fashioned charm but hardly qualified as actual combat. - Kollberg is a dick.
7:41 There was something of the dinosaur, of the dragon, in the slow majestic grace of his movements, the way he would flow from pose to pose with evident satisfaction, as though the play of muscle in his massive arms and shoulders, chest and back, gave him some deeply spiritual joy to be savored. - A description I like of Ma'elKoth.
8:56 "I remember a Caine who would rather kill a man than lie to him." "Killing is simple. You do it, it's done, it's over. A lie is like a pet. You have to take care of it or it will bite you in the ass." "Are you still that Caine?" " I'm as honest as circumstances allow." - An exchange I like between Caine and Ma'elKoth.
11:09 "They see us instead of his illusion, once even firing on us, before Lamorak's head jerks up like a narcoleptic marionette's..." Another Zelaznian turn of phrase.
12:30 The image that's sullen and cynical That casually homicidal villain who's caused her so much pain, We both carry those images, those built up mental constructs, I think we've spent so long talking to ourselves, inside our own heads., arguing with an imaginary Caine, a fictitious Pallas, that we've virtually forgotten the reality that lies behind them." -This is on encountering Pallas on Overworld, and I think the idea behind this, that we often make caricatures out of our enemies and we forget who they really are.
13:13 I'm not going to type this out, but it's another great exchange, but Caine has just been recalled to Earth by Koldberg, in a fit of pique, and he's possibly missed his only chance to save her. He's angrier than he's ever been, and when he demands an answer from Koldberg, the higher caste man, says "I don't like your tone. Do you understand?" and when Hari chokes out a yes, Koldberg replies with "Yes, what?", which is such an epically dick move, but Hari has to choke out "Yes, Administrator," rather than punch him in the face, because that's the only way to save Shanna.
16:34 "Maybe I don't have to solve every problem with my fists, but every once in a while, a situation arises that is substantially improved by the judicious application of force." Stover's style reminds me of Zelazny's more than any living author and lines like this could have come from Corwin's mouth.
17:29 "If distant thunder could be made into precise words, broken into clipped and overarticulated speech, it would have the impersonal, dispassionately threatening sound of Ma'elKoth's voice." I love the way this sentence is put together.
17:51 Ma'elKoth reached for Caine with such smooth inevitability that he couldn't even think of dodging the Emperor's grasp. The way Stover describes Ma'elKoth is wonderful, and really builds a memorable impression. There is no mistaking him for anyone else.
18:26 "The tale he brought me is a convincing one. It fits every fact and he had an answer for every question. This alone would make me suspicious. Only fictions tally so neatly. Life is less orderly." The end of the book is a near constant series of betrayals, double-crosses, plans and counterplans. The musing is Ma'elKoth's, and if I had to pick out a single reason why I love him as a character, that would be it. Like everyone in the story, except maybe Berne, Ma'elKoth is neither entirely good nor entirely evil. Ma'elKoth is a bad guy, but a good Emperor. (As Stover said in this interview: I had people ask me about Heroes Die: "I'm not sure how I'm supposed to feel about Ma'elKoth. Is he a bad guy, or a good guy, or what? Am I supposed to like him or hate him?" My general answer: "You're not supposed to feel anything but whatever it is you feel. Make up your own damn mind.") and I do like that kind of complexity in characters."
21:04 As long as I draw this moment out, Pallas and I, we're Shrodinger's cat, equiposed between life and death, and my first move will collapse our wave function into history. Another, beautiful, Zelaznian turn of phrase.
This is a book that surpassed my expectations in every way.
There will be some SPOILERS after this point, so proceed at your own peril.
There were so many passages I liked. Here's a selection of my favorites and where I found them in the audiobook, if you want to play along at home. Quotes are in italics, my ccommentary follows.
58 minutes: He needed to be Caine. He needed, finally, inescapably, to hurt somebody. And, as always, when lacking a better target, he turned on himself. The first part reminds me of Yama's line in Lord of Light ("I am no longer certain. I think so. But I will find who did it, whatever his station, and kill him." "Why?" "I have need of something to do, someone to ... " "Kill?") and the last part reminded me of Set in Creatures of Light and Darkness.
1:28: "He's invented a variant of a Faraday cage...He should only be able to think of thinking of blocking a spell with another spell, instead of taking advantage of a principle underlying a whole branch of magic." This struck me as a concept and an exchange that would absolutely be at home in a Roger Zelazny story.
5:32 Studio sponsored focus groups had determined that 1.6 lethal combats per day was optimum for a Caine adventure...Beating up a whore had a certain old fashioned charm but hardly qualified as actual combat. - Kollberg is a dick.
7:41 There was something of the dinosaur, of the dragon, in the slow majestic grace of his movements, the way he would flow from pose to pose with evident satisfaction, as though the play of muscle in his massive arms and shoulders, chest and back, gave him some deeply spiritual joy to be savored. - A description I like of Ma'elKoth.
8:56 "I remember a Caine who would rather kill a man than lie to him." "Killing is simple. You do it, it's done, it's over. A lie is like a pet. You have to take care of it or it will bite you in the ass." "Are you still that Caine?" " I'm as honest as circumstances allow." - An exchange I like between Caine and Ma'elKoth.
11:09 "They see us instead of his illusion, once even firing on us, before Lamorak's head jerks up like a narcoleptic marionette's..." Another Zelaznian turn of phrase.
12:30 The image that's sullen and cynical That casually homicidal villain who's caused her so much pain, We both carry those images, those built up mental constructs, I think we've spent so long talking to ourselves, inside our own heads., arguing with an imaginary Caine, a fictitious Pallas, that we've virtually forgotten the reality that lies behind them." -This is on encountering Pallas on Overworld, and I think the idea behind this, that we often make caricatures out of our enemies and we forget who they really are.
13:13 I'm not going to type this out, but it's another great exchange, but Caine has just been recalled to Earth by Koldberg, in a fit of pique, and he's possibly missed his only chance to save her. He's angrier than he's ever been, and when he demands an answer from Koldberg, the higher caste man, says "I don't like your tone. Do you understand?" and when Hari chokes out a yes, Koldberg replies with "Yes, what?", which is such an epically dick move, but Hari has to choke out "Yes, Administrator," rather than punch him in the face, because that's the only way to save Shanna.
16:34 "Maybe I don't have to solve every problem with my fists, but every once in a while, a situation arises that is substantially improved by the judicious application of force." Stover's style reminds me of Zelazny's more than any living author and lines like this could have come from Corwin's mouth.
17:29 "If distant thunder could be made into precise words, broken into clipped and overarticulated speech, it would have the impersonal, dispassionately threatening sound of Ma'elKoth's voice." I love the way this sentence is put together.
17:51 Ma'elKoth reached for Caine with such smooth inevitability that he couldn't even think of dodging the Emperor's grasp. The way Stover describes Ma'elKoth is wonderful, and really builds a memorable impression. There is no mistaking him for anyone else.
18:26 "The tale he brought me is a convincing one. It fits every fact and he had an answer for every question. This alone would make me suspicious. Only fictions tally so neatly. Life is less orderly." The end of the book is a near constant series of betrayals, double-crosses, plans and counterplans. The musing is Ma'elKoth's, and if I had to pick out a single reason why I love him as a character, that would be it. Like everyone in the story, except maybe Berne, Ma'elKoth is neither entirely good nor entirely evil. Ma'elKoth is a bad guy, but a good Emperor. (As Stover said in this interview: I had people ask me about Heroes Die: "I'm not sure how I'm supposed to feel about Ma'elKoth. Is he a bad guy, or a good guy, or what? Am I supposed to like him or hate him?" My general answer: "You're not supposed to feel anything but whatever it is you feel. Make up your own damn mind.") and I do like that kind of complexity in characters."
21:04 As long as I draw this moment out, Pallas and I, we're Shrodinger's cat, equiposed between life and death, and my first move will collapse our wave function into history. Another, beautiful, Zelaznian turn of phrase.
This is a book that surpassed my expectations in every way.
Saturday, January 26, 2013
Project: Library of Creative Illumination
My friend Seth Friedermann is organizing a project.
It's called the Library of Creative Illumination and the goal behind it
is to assemble a database of instructional videos from artists and
creators across a variety of disciplines, explaining how they overcame their
challenges to become who they are today. It's an ambitious goal, but if
anyone can accomplish this, it's Seth.
I first met Seth more than fifteen years ago, and he immediately impressed me as tremendously, almost intimidatingly intelligent man. Seth is smart, but there are lot of smart people in the world. As I grew to know him better, I realized that he understands concepts better than anyone I have ever known.
If he doesn't know something about a topic being discussed, he's capable of drawing on the knowledge he has and applying that information to something new. It's a cliche to say that someone sees "the big picture", but Seth really does have an uncanny ability to make sense of the patterns that underlie seemingly unrelated concepts.
But more than that, he's capable of communicating this understanding. Seth writes about fashion at Design Matters, a topic for which I ordinarily have very little interest. But I never miss one of his posts. His style is so accessible and engaging that I find myself getting excited about it too.
He's got the passion and the knowledge for this endeavor and the eloquence to express it. I think this is a very worthwhile goal, so please click on through to check it out. Even if you can't contribute, please share the link with someone who might be interested.
I first met Seth more than fifteen years ago, and he immediately impressed me as tremendously, almost intimidatingly intelligent man. Seth is smart, but there are lot of smart people in the world. As I grew to know him better, I realized that he understands concepts better than anyone I have ever known.
If he doesn't know something about a topic being discussed, he's capable of drawing on the knowledge he has and applying that information to something new. It's a cliche to say that someone sees "the big picture", but Seth really does have an uncanny ability to make sense of the patterns that underlie seemingly unrelated concepts.
But more than that, he's capable of communicating this understanding. Seth writes about fashion at Design Matters, a topic for which I ordinarily have very little interest. But I never miss one of his posts. His style is so accessible and engaging that I find myself getting excited about it too.
He's got the passion and the knowledge for this endeavor and the eloquence to express it. I think this is a very worthwhile goal, so please click on through to check it out. Even if you can't contribute, please share the link with someone who might be interested.
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